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April Game Night Recap


Games ranging from 16th century pirates to a sci-fi game set in the far future were featured during the month of April at our club. The month began with Ben Cooper putting on Nemesis, a sci-fi combat game, and Dave Brewer putting Mad Dogs with Guns, a 1930s cops and robbers game. Nemesis is a semi-cooperative sci-fi board game where players take on the role of crew members looking to survive horrific aliens while also trying to complete their own, secret goal that may not jive with what your other crew members are trying to do. Dave's game uses a home-grown set of rules using some of the features of Warlord Game's Bolt Action game. Again Dave's game included outstanding terrain simulating a 1930s cityscape for players to dash their figures around while shooting each other with tommy guns and shotguns. Another excellent game by Dave Brewer!

The second Saturday of the month saw the Pikes Peak Game Con take place in Manitou Springs. This was the second year for the convention, which is designed to promote playing different kinds of card, board, and role-playing games. At the club, Brian Cummings put on a Blood and Plunder scenario and Ed Strecker put on Command and Colors game. Brian's game was a meeting scenario with both sides trying to explore as much of the map as possible while preventing the other side from doing the same.

The following weekend Walt Williams put on WFG 2.0 Almost Written. The scenario was a hypothetical battle set late during World War II for four to six players. Walt used a smaller map again for this scenario, which got all the players into the thick of the action a lot faster. Using smaller maps will probably be a normal thread in the future except when Walt puts on one of his large scale scenarios. But whether large or small, Walt's games are always fun to play and are definitely a favorite amongst club members.

The month ended with two games being played: Command and Colors: Napoleonics and the pirate game Blood and Plunder. Ed put on the C&C Napoleonics game for six players while Bring Cummings put on the pirate game for four players. Brian’s game had two players attempting to advance their forces off the defenders side of the playing table. The game turned out to a close fought affair ending in a draw as the attackers were able to reach the defenders side of the table , but suffering many casualties in the process.

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